ÂÄúDonkey Kong Country ReturnsâÄù functions like its SNES predecessors: Simple mechanics match up with the basic tasks of jumping over pits, snagging bananas and red balloons, swinging on vines and rolling through enemies. Still, itâÄôs the gameplay that compels us to move forward. ItâÄôs goodhearted nonsense, through and through, but thereâÄôs enough of a thread to keep players at least somewhat concerned with DonkeyâÄôs ridiculous plight. Donkey teams up with his olâÄô pal Diddy to retrieve the bananas, collect KONG tiles and find hidden puzzle pieces âĦ for some reason. Once again, DonkeyâÄôs coveted banana stockpile has been stolen, this time by a band of nefarious tikis who hypnotize Donkey Kong IslandâÄôs animal populace to do their bidding. As we turn on the system, David WiseâÄôs âÄúDK JamzâÄù score thumps from the speakers, pulling us back to grade school and setting up the game as a thoroughly sentimental endeavor. With this in mind, the developers of âÄúDonkey Kong Country ReturnsâÄù have pulled at their roots, drawing on installments past to create a video game where the gameplay and plot are equal parts new and nostalgic. ItâÄôs been 16 years since the release of âÄúDonkey Kong Country,âÄù and video games have improved by leaps and bounds in that time, yet few among them have maintained a fan following like that seminal Super Nintendo platform. ItâÄôs a funny line, one that quickly found its way into the pop lexicon, but it also holds a certain amount of truth. In the 1995 comedy classic âÄúBilly Madison,âÄù Adam Sandler argues that âÄúDonkey Kong,âÄù not âÄúMortal Kombat,âÄù is the best game ever.
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